Basics of MATLAB and Beyond by Andrew Knight :: MATLAB software package is the tremendously popular computation, numerical analysis, signal processing, data analysis, and graphical package allows virtually every scientist and engineer to make better and faster progress. As MATLAB’s world-wide sales approach a half-million with an estimated four million users, it becomes a near necessity that professionals and students have a level of competence in its use. Until now, however, there has been no book that quickly and effectively introduces MATLAB’s capabilities to newbies and assists those with more experience down the path toward increasingly sophisticated work. ## Basics of MATLAB and Beyond by Andrew Knight

Author(s)  : Andrew Knight

Publisher   : CHAPMAN & HALL/CRC

Pages       : 205

Book Description:

Basics of MATLAB and Beyond by the author Andrew Knight is just such a book. Its hands-on, tutorial approach gently takes new users by the hand and leads them to competence in all the fundamentals of MATLAB.

With this Matlab eBook, students will get befitted by:

Solve more problems with MATLAB and solve them faster

Create clearer, more beautiful graphics with control over every detail

Create their own MATLAB code

Share their work by exporting data and graphics to other applications

Develop graphical user interfaces

I Basics of MATLAB

1. First Steps in MATLAB

2. Typing into MATLAB

3. Matrices

4. Basic Graphics

5. More Matrix Algebra

6. Basic Data Analysis

7. Graphics of Functions of Two Variables

8. M-Files

9. Data Files

10. Directories

11. Startup

12. Using MATLAB on Different Platforms

13. Log Scales

14. Curve Fitting—Matrix Division

15. Missing Data

16. Polar Plots

17. Fourier Transform

18. Power Spectrum

19. Sounds in MATLAB

20. Time-Frequency Analysis

21. Line Animation

22. SPTool

23. Handle Graphics

24. Demos

II Beyond the Basics

25. Sparse Arrays

26. Text Strings

27. Cell Arrays

28. Structures

29. Multidimensional Arrays

31. Handle Graphics

32. Axes Effects

33. Text in Graphics

34. Graphical User Interfaces

35. Printing Graphics

36. Irregular Grids

37. Three-dimensional Modelling

38. MATLAB Programming